Tuesday, December 10, 2013
Charity
During this holiday season, we should strive to give a hand to others. Often enough, we consider most as our equal when it comes to our personal abilities and circumstances. However, we do not see that there are several personal circumstances that lurk beneath the surface that can severely handicap someone, such as depression, anxiety, or other health-related problems. Also, when one has these circumstances placed in their lives, it is hard to see the circumstances on others. Often enough, we are focused on our own problems to a point where the problems of others seem less meaningful than ours, despite the serious effects it may have on them. Charity allows see personal circumstances of others. If we have charity, then we will endure through our hardships and be able to better see the hardships of others. We will not be striving in life, but moving forward at a considerably good pace. It will also open doors in the lives of those around us. Charity never fails to bring miracles in our lives and the lives of others.
Thursday, December 5, 2013
Lull of Gaming
Video games are demanding and enticing, leading to excessive time commitment and life challenges. Typical video games feature several short-term and long-term objectives, which entice gamers to continue playing for longer hours. For example, Battlefield 4, a first person shooter, features 64 reasons to play on it's website. Yet, at the same time, it features not disclaimer about the effects of excessive game playing. And it is all done by charging over $100 for the full game. And this is not uncommon: several next-generation video game titles give several reasons to play while increasing the cost of the game even further. Gamers are left to common sense, but this isn't always the case. However, publishers eliminate a bulk of buying decisions from gamers by creating addictive franchise titles, hooking gamers even further. While it is certain that not all games are addicting, several titles, such as Battlefield 4, cause many gamers to fall into this trap. Hence, in the digital age, publishers extract cash from gamers by lulling them in an addictive fantasy. How wonderful.
Tuesday, December 3, 2013
Facebooking to Oblivion
Many often misuse Facebook by spending excessive time on the social networking website. The time spent on Facebook is called "Facebooking". Facebooking demands more time as more people are added into the social network and as new content providers add additional content to the social network platform. "Facebookers", or those who spend excessive hours on Facebook, are often more expressive than what they would normally be like if they were in person. This form of expression negatively impacts their real life social behaviour. Also, excessively looking through the history of a particular person, or "Facebook stalking", creates another social barrier. Hence, Facebook alienates real-life relationships, quite contrary to being "a place for friends".
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