Thursday, December 5, 2013
Lull of Gaming
Video games are demanding and enticing, leading to excessive time commitment and life challenges. Typical video games feature several short-term and long-term objectives, which entice gamers to continue playing for longer hours. For example, Battlefield 4, a first person shooter, features 64 reasons to play on it's website. Yet, at the same time, it features not disclaimer about the effects of excessive game playing. And it is all done by charging over $100 for the full game. And this is not uncommon: several next-generation video game titles give several reasons to play while increasing the cost of the game even further. Gamers are left to common sense, but this isn't always the case. However, publishers eliminate a bulk of buying decisions from gamers by creating addictive franchise titles, hooking gamers even further. While it is certain that not all games are addicting, several titles, such as Battlefield 4, cause many gamers to fall into this trap. Hence, in the digital age, publishers extract cash from gamers by lulling them in an addictive fantasy. How wonderful.
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While I agree that companies try very hard to keep their customer base, I feel that no matter the subject, video games, pornography or drugs addictive materials are out there. Often we can't stop the producers but we can try to educate and help the consumers. Though that doesn't mean we shouldn't try to limit the material available.
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